Thaddeus Crews
Thaddeus Crews
• Shaderlab is meant for shader files, which already have an associated icon, so that's now handled with the "shader" icon • "shaderlab.svg" renamed to "unity.svg", relinked internally • Unity...
Took the half-baked proposals & refined them all - RawKeys to partial struct to spread across multiple files for readability, ensure non-breaking implementation - Exclusively use low-level hooks, `WorkInBackground` checked...
**Your Godot version:** 4.0-rc1 **Issue description:** The GDScript style guide specifies use of "Tabs instead of spaces for indentation". However, the entirety of the documentation's code examples format with spaces...
### Godot version 4.0.stable ### System information Windows 11, Forward+ (applicable to all) ### Issue description Attempting to click and hold a game window's title bar will pause all frame...
Enables nullability in majority of `GodotTools` projects. At first I didn't think this would be possible without `GodotSharp` getting nullable first (see #83117), but it turns out there was quite...
Makes the main binding file a bit easier to parse by assigning the relevant type hints. The only real change to the script itself were splitting some variables that previously...
Brings over the `verbose` environment variable from the main godot repo. Much like the main repo, it's disabled by default & enabling it will output logs identical to how they...
Brings over the environment variable dump functionality from the main godot repository. Because we're already enforcing version ≥4.0 for SCons, we can utilize its native dumping method for a cleaner...
A godot-cpp counterpart to PR godotengine/godot#78656 Tests/builds will fail until the above is merged, as this PR is dependant on it
Port updated versions of implemented Godot templates for code synchronicity & convenience