unity-raw-input
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Experimental expansion
Took the half-baked proposals & refined them all
- RawKeys to partial struct to spread across multiple files for readability, ensure non-breaking implementation
- Exclusively use low-level hooks,
WorkInBackgroundchecked in dedicated method & dynamically toggleable - Low level hook for mouse; scroll wheel & XButton 2 support as a result
- String loading method improved, now testable in LogRawInput
This looks insanely useful and well thought, thank you very much! Unfortunately, I currently don't have the time to review this properly, but will make sure to when I have a chance.