Rei
Rei
if i initialize your GoogleMapPane (registering listeners etc) before i do any other work, everything works perfect. in detail: if (Platform.isFxApplicationThread()) { initWebView.run(); } is blocking the javaFX thread and...
the current way of getting a Unique ID is unreliable: ```cpp string getFixedSteamId(CBasePlayer@ pPlayer) { if(pPlayer is null or !pPlayer.IsConnected()) return ""; string steamId = g_EngineFuncs.GetPlayerAuthId(pPlayer.edict()); if(steamId == 'STEAM_ID_LAN' or...
PackDeadPlayerItems() does not work. Neither on living nor on dead players. Just the item in hand is dropped. No Weaponbox is created
Observer HUD messages disappear, when the HUD message was set up shortly before the Observer mode or in the same tick. (using g_PlayerFuncs.HudMessageAll)
g_AdminControl.BanPlayer(p, minutes, reason); g_AdminControl.KickPlayer(p, reason); As for now, coders need to do very dirty workarounds like: ```cpp if(iMinutes > 0) g_EngineFuncs.ServerCommand("kick #"+string(g_EngineFuncs.GetPlayerUserId(pTarget.edict()))+" \""+sReason+" (ban duration: "+string(iMinutes)+")\"\n"); else g_EngineFuncs.ServerCommand("kick #"+string(g_EngineFuncs.GetPlayerUserId(pTarget.edict()))+" \""+sReason+"...
atm you need a dirty "reopen calculate menu page" -workaround. nicer would be: @menu = CTextMenu(@CallBackFunc); menu.KeepOpenAfterSelection(true); //default: false
Unity 2022 seems to leave its trash from deleted and changed object in YAML files of the scene / prefabs. If you used a parameter inside a "MA Menu Item"...