Rei
Rei
Hello, i did a lot of testing. It seems that multi-threading was not the culprit. I disabled the DB thread and the error persists: the registered MapComponentInitializedListeners SOMETIMES (like 5%...
Hello, as person who proposed this feature, you have my upvote :) One addition: You may add a convenience method like: EntityManager.persistAll(Collection, BulkOptions) BulkOptions may be optional ... and may...
a workaround for now: alias asr "clear; as_reloadplugins; restart" this makes plugins debugable, while staying on the server
sorry i cant EDIT the title of this ticket. you may add: "Player.GetUniqueId()"
Well you call it pollution, i call it object orientation ;) Using a helper class (g_EngineFuncs) to obtain an attribute (uniqueID) from a Player-object ? That's bad OO-design, imo. And...
And while this statement is completely true (a client and a player-entity being 2 different things), one should on the other hand never design an API from the perspective of...
Yes please ! I want that to ! But please pleas PLEASE, introduce event cancellation options to ALL new events handles you design.(nullifying the effect) HookReturnCode onItemPickup(CBasePlayer@ pPlayer, CBasePlayerItem item,...
AFAIK, the return value only cancels the execution of other hooks. Or am i completely mistaken ? In my tests i was never able to influence the outcome of an...
yes, my VOTE ! i really think we need more events to keep coding alive and stuff HookReturnCode onPlayerHurt (CEntityDamageEvent@ ede) { ede.GetVictim(); // in this case, always a Player...