Wobble
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A powerful MonoGame extension framework for developing cross-platform games.
1. Allow dragging out of normal bounds while holding down middle click, making scrolling to the top or bottom of a scroll container more reliable when moving the mouse quickly....
Bumps [Newtonsoft.Json](https://github.com/JamesNK/Newtonsoft.Json) from 11.0.2 to 13.0.1. Release notes Sourced from Newtonsoft.Json's releases. 13.0.1 New feature - Add JsonSelectSettings with configuration for a regex timeout Change - Remove portable assemblies from...
**Describe the bug** When the Steam Overlay is enabled, Quaver fills the journal with this message: `GL_INVALID_ENUM in glMatrixMode`, and it is repeated about 600 times every second. **To Reproduce**...
every time i try to make a new map, putting in the audio file doesn't work i'll provide more information if necessary os: linux (specifically elementary os 6.1 jólnir) https://user-images.githubusercontent.com/79671269/148424200-270dd09a-b996-48bb-8a71-1d4599648f9a.mp4
**Describe the bug** In a textbox with text that doesn't contain characters with descenders (doesn't contain characters such as g, q, p, etc.), typing a character with a descender causes...
Add bilinear/trilinear filtering to textures so they don't look pixelated.
There should be a property or inherited class of SpriteTextPlus that has link support. It should support links in the following formats: ``` https://example.com [Markdown Link](https://example.com) ```
* 1px issue shouldn't exist * Different aspect ratios should be supported out of the box
Wobble currently uses `SpriteSortMode.Immediate` as a default which is relatively slow and doesn't support Z-indexing. Drawables should be able to specify their own layer depth in its Draw call.