PsyCommando

Results 39 issues of PsyCommando

Hydro is currently producing very fast, and dying off very fast, like base bay. We definitely want to slow this down a bit so we don't end up with a...

:eggplant: Botany/Plants

No clues where this is going?

:sos:help wanted
:arrows_counterclockwise: needs update
:rocket: ship/overmap

Gather stats on money leaving the economy through sales/purchase of things from trading.

:heavy_dollar_sign: economy

Automate issuing hourly salaries to employees.

:new: enhancement
:heavy_dollar_sign: economy

Walls have become very weak recently since some of the material health and property changes upstream. Also, they are extremely vulnerable to shrapnel damage, and creatures damage, and asteroid impacts....

:beetle: bug
:arrow_heading_up: send upstream
:arrows_counterclockwise: needs update
:microscope: Chemistry/Reagents/Materials

Scale mob resistances and health so they aren't so easy to kill or seriously wound. The automated health scaling implemented upstream made this especially bad. The increased health and resistances...

:sos:help wanted
:monkey: Mobs

Ensure all machines save and load properly.

:new: enhancement
:sos:help wanted

:new: enhancement
:sos:help wanted
:floppy_disk: serialization

Finish implementing door networked access, so doors can be locked via network access lists.

:new: enhancement

The machine didn't seem to work at all. So it's going to need some work

:beetle: bug
:sos:help wanted