PsyCommando

Results 39 issues of PsyCommando

Implement support for the WTE files, to enable both exporting and importing. WTE files typically contain the UI elements "themes". (the style of the menu frames and etc..)

Research
Feature

Work out sprite format's inner workings to be able to rebuild a working sprite, and export and properly label its properties when extracting one, to make editing as user friendly...

Research
Feature

#### Description of issue Depending on the materials, some swords for instance, cause blunt damage instead of edge damage. Its because of some of the materials change that disable the...

bug

#### Description of issue If shrapnel hits an un-anchored movable object like a girder, it will move it one tile and then stay there permanently stuck in a thrown state....

bug

#### Description of issue For some reasons getting a mild infection sends your body temp all the way into the high 60c (~141 F). It reached 70c after a while....

needs refactor/rewrite

## Description of changes A work in progress PR for merging 515 compatibility and stable fixes into our dev branch. Meant to be merged after we get map stuff sorted...

:beetle: bug
:construction: do not merge
:sweat_drops: port/upstream merge

Massive set of changes to the outreach map, alongside several changes to chargen and etc. * Added a chargen spawn queue. * Moved chargen stuff into a more sensible spot....

:new: enhancement
:construction: do not merge
:rocket: ship/overmap
:milky_way: Map/Map Gen

Organ damage blood volume and etc seems to get reset after loading a save.

:beetle: bug
:floppy_disk: serialization

## Description of changes Some very specific parts have things to init before being installed. Like network receivers. And some specific machines need it to be initialized early(air alarms apparently)....

:beetle: bug
:floppy_disk: serialization

Slow down the rate of occurence of maluses, like ailements, infections, organ failure.

:sos:help wanted
:monkey: Mobs