PkR
PkR
v1.11.1 just released, is this still an issue?
Thank you for the explanation. I appreciate you taking the time to look into this. We have made changes to the SADX Mod Loader to force the game to use...
This usually happens when you use bad CDI rips of the game, even on a real console. Try a GDI rip.
I don't know about the Egg Hornet cutscene, but it seems pretty obvious to me that the running animation after Sky Chase 1, along with the high-pitched noise accompanying it...
Re: the first issue, indeed the mod doesn't account for that. It checks whether Sonic's shoes are swapped in the main model every frame and replaces the jumpball accordingly, but...
Doing the condition checks in OnFrame isn't a big issue, however you're also effectively changing pointers every frame, which I think is a little suboptimal. It would make sense to...
I believe it's fixed with the [else checks](https://github.com/PiKeyAr/SA1_Chars/commit/a6eed7ce5815273f6fc0b0206f3a7f5939930917) that I've had on my fork for a while, but I'm still not a fan of the overall implementation of these consistency...
Neat stuff, though I'm personally still hoping to see Silver Sonic as an alternative Metal Sonic skin eventually.
I've been poking around and I found the function that determines whether the character is underwater: sub_49F1A0. All playable characters plus Tikal and Eggman call it, and disabling the function...
Near the end of Camera_DisplayB_() there's a check that looks like this: ``` if ( p2.y < 0.0 || p2.y > 480.0 ) { njPushMatrix(0); njProjectScreen(0, &v13, &p2); njPopMatrix(1u); }...