PkR

Results 36 comments of PkR

After looking at this system again with various bits of info pieced together from SA1 DC behavior on the emulator and SADX symbols, I think it's finally feasible to attempt...

Will palette selection allow me to hijack any material? I was thinking of something like this: one bit in the unused material flags is picked up to tell whether custom...

I've partially figured out how the game determines whether a material has forced white diffuse. It's absolutely related to the "ignore light" flag. Case in point: Egg Carrier model in...

I've been running into a minor issue, but it's been pretty consistent so I thought I should report it. If an object is replaced in the mod like this: *(NJS_OBJECT...

A couple of new requests: - Palette override that works similarly to set_diffuse/set_specular but replaces the entire diffuse/specular palette with a specified color - ~~would allow to fake SA_ONE blending...

Re: White diffuse, I've almost figured out when it happens but at this point it looks inconsistent and honestly it's probably a fixed function pipeline bug like you said. So...

I've added several new functions to the API related to replacing palettes. It should now be possible to replace a palette with a specified color, a color array, or a...

If you're experiencing this issue, your graphics card may not meet the requirements for this mod.

The new folder isn't being cleaned up either. I got an empty SATemp folder (created today) on 1.2.10 after the latest Mod Loader update.

An empty SATemp folder showed up on 1.3.1 after a Mod Loader update.