PhilouDS
PhilouDS
Hello. I've written some UI scripts to use inside the VAB with the main_editor function. That works very well. I'm wondering if it's possible to have access to the vessel,...
I'd like to have a function like `LOG` in kOS to write in an extern file and create a TXT or a CSV file. I created log mission with kOS...
Hi. I wanted to know if it was possible to add method to open/close automatically the CONSOLE and to add a couple of R/W variables to change the height and...
I'm trying the `navball` function with the script below. ```rust // Kontrol System v0.5.8.3 use { yield, sleep, current_time } from ksp::game use { CONSOLE } from ksp::console use {...
Hi, This is my code: ```rust // Kontrol System v0.5.8.3 use { yield } from ksp::game use { CONSOLE } from ksp::console use { Vessel } from ksp::vessel use {...
Version 0.5.8.2 Hi. The code below works perfectly fine: ```rust while(true) { CONSOLE.print_at(2, 0, $"{current_time():N2}") yield() } ``` But if the column variable is not 0: ```rust while(true) { CONSOLE.print_at(0,...
I've been struggling with that for hour but I think someone with better programming skill has an (I hope easy) answer. I'm creating an UI and I have a loop...
Me again :) I like the kUniverse structure from kOS. https://ksp-kos.github.io/KOS/structures/misc/kuniverse.html 2 things in particular: - the possibility to quick save - the possibility to revert to launch. I use...
This is a simple question that went through my mind. Can we interact with notifications?  Tbh, I'd like an entire mod that get rid of those notifications. They are...
Hi, I have this simple UI to select a script from all available processes. Is it possible to add a sort of Scroller list to UI? For now, I'm using...