PhilouDS

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My idea behind this is to change the yaw (the azimuth) of the retrograde vector. For example, here, retrograde's yaw = 100°. Imagine I want it to be equal to...

> I am not entirely sure, but I assume that updating the SAS with a new target vector on every game update update messes up the internal PIDLoops somehow. Usually...

> But actually have a hard time reproducing your example with one of my test vessels. Is it possible that the command-module is somehow "twisted", there was an issue with...

Euler... him again! He's really everywhere 😂 > Note: The pitch is negative here ... because that seems to be how the navball works in-game for some reason I did...

> I guess it would be preferable to be able to distinguished between started-by-user and re-started-due-to-reload somehow. Unluckily there is a lot internal stuff happening during a reload (the loading...

Yes, you're right. The boot file needed to be loaded in the VAB from a special part. In RP1, you don't need the kOS part since you have all the...

> This boot script HAVE TO wait for a variable (ship.unpacked ?) to be sure all parts are fully loaded. And there you go. It's not mandatory, the boot script...

@untoldwind May I ask for something more: the possibility to check if the vessel is recoverable and, if it is, to recover it (and thus, to end the script at...

> In 0.5.8.2 (https://github.com/untoldwind/KontrolSystem2/releases/tag/v0.5.8.2) I added a `try_recover_vessel` to `ksp::debug::SAVE_LOAD_CONTROL`, which should do the same as pressing the button in the ESC-menu. I just finish to test it: it's perfect!...