PhDittmann
PhDittmann
I'm using Qhull in Unreal Engine and get [C4706](https://docs.microsoft.com/en-us/cpp/error-messages/compiler-warnings/compiler-warning-level-4-c4706) in concave_hull.hpp. This means, a variable assignment is used afterwards as a boolean.  The reason is, the macro `FOREACHridge_` from...
'Source/GlobalEventSystem/Public/GESHandlerDataTypes.h' defines `UObject* FGESMinimalEventListener.ReceiverWCO`, which points to UObjects in the scene, but `Listener.ReceiverWCO->IsValidLowLevelFast()` seems to fail regarding deleted objects. Spawning and deleting objects rapidly while triggering events leads to crashes:...
### Is this a docs issue? - [X] My issue is about the documentation content or website ### Type of issue I can't find what I'm looking for ### Description...
Two dependencies need to be adjusted to be compatible with future versions of ROS.
see https://cmake.org/cmake/help/latest/module/FindVulkan.html