PersonTheCat
PersonTheCat
I was working on another project using Hjson-java and realized it was missing a few things I needed. Namely, the ability to retain comments (my project uses them very liberally),...
These changes resolve a crash when adding list entries due to NumberFormatExceptions (and other errors). I have chosen to resolve this by wrapping all parser functions with an error handler,...
These changes tolerate config values with custom predicates on the NeoForge platform. Previously, this would have thrown a NullPointerException.
# Registry Order Fix ## Description These changes fix a rare bug where overwritten registry entries get bound to the wrong value. ## Explanation This problem occurs on `SimpleRegistry#freeze` at...
[Terra Terrain Generator](https://github.com/PolyhedralDev/Terra) includes an amazing expression parser which compiles directly to Java byte code at runtime. This lets users write custom noise functions which look like this: ``` (x...
Currently, biomes conditions are configured by name and category only. In a future update, I would prefer a much more sophisticated approach. Since 1.16.2, there are fewer biome categories available...
This change would have no gameplay affect for the time being, but it would facilitate potential ports to MC 1.17+ and Cubic Chunks. **Priority:** medium-high **Affected Areas:** * Most generators...
Cave Generator is the right mod for users to create custom mineshafts. This would allow them to supply custom NBT rooms and configure various decorations including custom floors, support beams,...
Currently, when a preset fails to load, the game will simply crash. I would prefer to instead **refuse to load the world** and display a graphical message on screen indicating...
While it is generally my preference to maintain backward compatibility in some way between versions, the tunnel generation algorithm used by Cave Generator is one of the mod's oldest features....