Pascal Jacob
Pascal Jacob
Hi Chirag, thanks for this helpful little project. I am trying to get it to work directly on the camera and not as a vertex shader so it would effect...
This issue might be similar to #214 I imported the package into a new Unity 2019.4.28f1 project which results in the following errors: ``` Asset Packages/com.proyecto26.restclient/packages.config has no meta file,...
When displaying an editor in a custom window by using `Editor.CreateEditor` from a class using the Expandable attribute the label is displayed twice as seen in this image:  ```C#...
**Reasons for making this change:** Many Unity developers work with JetBrains Rider. As the Unity.gitignore considers VSCode files it should also consider Rider files. Riders .idea folder contains a mix...
SteamVR_Settings are currently overwritten on each asset (re)import as mentioned in #949. Calling Resources.Load during asset import always returns null. SteamVR_Settings.instance is using Resources.Load to load existing settings. SteamVR_CopyExampleInputFiles is...
SpotifyAPI-NET has been updated. A missing part of the API has been added in this update (https://github.com/JohnnyCrazy/SpotifyAPI-NET/issues/648) Updating to the newest version will provide access to the currently missing TrackMeta...
The build process cannot resolve package dependencies because it cannot fetch private git packages. I could not find any documentation on gitPrivateToken so I tried piecing it together from the...
The project cannot work in Unity 2018.1 because it useses VertexAttributeDescriptor which does not exist before Unity 2021.3: https://docs.unity3d.com/2021.3/Documentation/ScriptReference/Rendering.VertexAttributeDescriptor.html
Using the file name to name the mesh makes it easier to find the mesh in public mesh fields. For example when trying to assign a VFX particle mesh it...
I think in this case either the test case is to simple or the function name is misleading. The test only checks if the function returns the string "Bob". Out...