PabstMirror
PabstMirror
#1194 Advanced Mortar (Effected by wind, drag, powder temp) and rangetable. **WIP** (don't commit) Not "full-simulation", but It's a much more realistic and challenging system than the A3 mortar. Model...
Allows commander to override gunner and slew the turret to the direction his view is facing. https://www.youtube.com/watch?v=p5yoC9p35GQ ### How it works: - Stick `directionStabilized = 1;` on the puppet turret...
Adds XM157 NGSW Fire Control Optic Scope with integrated rangefinder and ballistic computer Sorta using cba scripted optics, but a lot of it redone for ctrlObject so I can do...

This PR adds a (setting?) to control the number of wounds created for non-selection-specific wound types. ref a 3m fall: ``` _allDamages=[ [0.086638,"Body",1.03966], [0.086638,"RightArm",0.519828], [0.086638,"RightLeg",0.519828], [0.086638,"LeftLeg",0.519828], [0.086638,"LeftArm",0.519828], [0.0187293,"Head",0.0374586], [0.00418826,"#structural",0.0125648]], _typeOfDamage=collision...
https://community.bistudio.com/wiki/weaponsInfo
ref #1320 simpler fix just add option to use vanilla `time` might not be perfectly synced, but should handle extended plays much better
XEH - Fix CBA fncs not available in editor when using RECOMPILE macro (DEV Only) - close #1336
most cfgPatches Hemmt0.8/MikroLastFree - Most CfgPatches ``` versionStr = "3.15.0.000000"; versionAr[] = {3,15,0,0}; versionStr = "3.15.0.200402"; versionAr[] = {3,15,0,200402}; ``` - MRT_AccFncs (and most other sub addons like `xeh\CBA_Extended_EventHandlers`) Mikro...