PabstMirror
PabstMirror
Realistic magnetic-declination for each map would also be an interesting feature to add
@esteldunedain this one's a little more recent: https://www.youtube.com/watch?v=tZxL2o-R1mc maybe I'll make a updated demo on how to actually aim with the full range table no optics should be possible, I...
In AssignedItemsFix.sqf: `showGPS (AGM_isGPSEnabled && {"ItemGPS" in _items || {cameraOn == getConnectedUAV AGM_player}});` I guess in vanilla a3 all of the 3 different UAV terminals (`X_UavTerminal`) offer GPS functionality that...
Problem with `ContainerOpened` is it's added to the object, so we have to remove/readd when player drops/picks up a new backpack. Also breaks on backpacks added by scripts. And it...
When you reload, an empty mags will get dropped//deleted by the game. That's BIS's fault. (Part of the problem is that empty mags still have full weight.) It's something that...
Proof of concept, works, but it's not great code. I should scan though the weapon mode/muzzle configs and do it correctly, this just brute forces through all modes until it...
0.95.1 should have fixed this: https://github.com/KoffeinFlummi/AGM/releases/download/v0.95.1/AGM_v0.95.1.zip
https://www.youtube.com/watch?v=MT48gsbtfcA Problem is similar to #254, in that ARMA is really missing a addSecondaryMagazine command (http://feedback.arma3.com/view.php?id=20582). So I can't just add the launcher directly to guy trying to picking it...
``` DROPIT = { _unit = _this select 0; if (!local _unit) exitWith {}; waitUntil {(animationState _unit) == "unconscious"}; sleep 0.1; _orginalMagazines = magazinesAmmo _unit; _dropPos = _unit modelToWorld [-0.75,...
maybe make a note in `acre_api_fnc_setItemRadioReplacement` that it's use is deprecated I think manually changing variables that are cba_settings isn't good