Philipp Steinhaus

Results 16 issues of Philipp Steinhaus

As the title says tabs in text seem to be completely ignored, at least that's the behaviour I observe in ggez. To reproduce run [the text example](https://github.com/ggez/ggez/blob/master/examples/text.rs) of ggez and...

Short info header: - GFX version: - gfx = "0.18" - gfx_core = "0.9" - gfx_device_gl = "0.16" - OS: Windows 10.0.19043 (and maybe others) - GPU: Intel(R) UHD Graphics...

api: pre-ll

Ok, this is the most annoying bug for me in ggez currently. I thought good-web-game just wouldn't have it, but it turns out I was wrong. In ggez 0.6 trying...

bug
help wanted

A screenshot function, [similiar to the one in ggez](https://docs.rs/ggez/0.6.0/ggez/graphics/fn.screenshot.html) should be relatively straightforward to implement. My naive first guess: - call `glFinish` - copy the renderbuffer texture - create a...

enhancement
good first issue

ggez currently features three functions allowing you to use custom shaders when drawing: - [`set_shader`](https://docs.rs/ggez/0.6.0/ggez/graphics/fn.set_shader.html) - [`clear_shader`](https://docs.rs/ggez/0.6.0/ggez/graphics/fn.clear_shader.html) - and [`use_shader`](https://docs.rs/ggez/0.6.0/ggez/graphics/fn.use_shader.html) It should be possible to implement them using miniquad, but...

enhancement
good first issue

Here are both `blend_modes` examples. Top is ggez, bottom is good-web-game: ![blendmodes](https://user-images.githubusercontent.com/40324631/133884008-c13d56ec-cbc4-4f89-acbf-6f7840c9fd36.png) For some reason the blend modes behave differently, though they should be the same. - ggez's blend modes:...

bug

Apparently some dependencies used require wasm-bindgen to get them to work on WASM. Since I've never worked with WebAssembly or Javascript before it's safe to say that I'm the wrong...

bug
help wanted

The current filesystem is a remnant from a time when miniquad wasn't able to load files via URL on WASM. Since it's now able to do so we might think...

enhancement
question

I just updated audio support in good-web-game and while testing it I noticed that though setting audio volume works fine on desktop it doesn't work on Wasm. For a live...

The shadows example has now been added, but is still incomplete. To see how, just compare it to [the one in `ggez`](https://github.com/ggez/ggez/blob/5cefccfd8144afcc1862a0aaff2858c74008fc3a/examples/shadows.rs). The blocks and text are rendered, but the...

enhancement
help wanted