Philipp Steinhaus

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Honestly, I don't have any specific behaviour in mind concerning this. We're a game engine, so I don't think we really need accurate tabulation in text. 4x-space would be fine...

Thanks for reporting! This looks like a gilrs dependency bug, I guess. I'll try to look into it once I get back to my place later this week. What happens...

Hmm, interesting. Then I assume it's the `Context` creation that causes this behavior (and in it the creation of the `GilrsGamepadContext`). Could you move the line `let start = Instant::now();`...

Wonderful, thank you! That's good news for us, because it means that this is indeed a dependency bug with `gilrs`, as our `GilrsGamepadContext` creation doesn't do anything more than calling...

A step into a modularization of the context has now been done in #1019. We undid the trait object approach of the gamepad context, but we're already discussing bringing it...

I think both are valid criticisms and improvements.

I agree. That would probably be better.

This reminds me that we actually have a wiki which has never been started properly. It would be a perfect place for little code pieces like this, which might come...

Hmm, do we really want to allow to create renderpasses outside of `draw`? [This led people down weird paths in the past](https://github.com/ggez/ggez/issues/1027). But, it can be useful… Ok, after a...

This is really weird, thanks for reporting. Sadly I can't reproduce this behavior. For me the rectangle is always at its proper position on the top left of the sprite......