P-Star7

Results 39 issues of P-Star7

### ImageMagick version 7.1.0-43 ### Operating system Windows ### Operating system, version and so on Windows 10 x64 ### Description After defining any colorspace but SRGB, attempting to -remap the...

The Fire Nipper and its projectile are added.

**Is your feature request related to a problem? Please describe.** I dislike having to manually flip and paste sprites on the other side of the sheet. It's especially confusing because...

enhancement

That is, one colour in every row must be the same (the "background colour"). Is this a currently implemented thing in the quantizer logic? If so, how do I enable...

### Is your feature request related to a problem? Please describe. I would like to be able to remap colors using more perceptually-accurate colorspaces such as JzAzBz to get results...

The graphics have already been allowed to be changed, so this could be next step. A percentage of the NPC's height will be the "harm player" hitbox, and below that,...

enhancement
asset customization

**Describe the issue** When a Rinka and its launcher are resized, the Rinka does not center properly on the launcher. **Example Case** [giant rinka.zip](https://github.com/Wohlstand/TheXTech/files/8042614/giant.rinka.zip) **Recording** ![Scr_2022-02-10_10-23-31](https://user-images.githubusercontent.com/26371167/153451272-8ca24a67-8de5-4ff4-9176-c8ac5477fbad.gif)

vanilla bug

- [ ] New jumphurt codes (jump, spinjump/yoshijump, kuribojump/tanookijump) How the player reacts to the three types of jumps when jumping onto the NPC. Each of these three jump types...

enhancement

The same as the "Don't Move" setting for NPCs, except it applies to vertical speed. The original "Don't Move" setting is renamed in PGE to "Don't Move (Horizontal)" when using...

gameplay enh.

**Describe the issue** The SMB2 red door animation is not playing when using a door warp near it. **Example Case** (Level from Mario Bros. Back in Time by shadowyman400, irrelevant...

vanilla bug
need an analys