P-Star7
P-Star7
Oops, when I suggest "ishot/hot" NPC code for TheXTech I only meant it of if the fireball is blocked by hammer player's shell/podoboo's shoe duck. If you implement it you...
Actually, I am unsure if all the 2-7 Marios and Luigis and 2-7 Peaches and Toads use the same format. That might vastly simplify the setup. See: https://github.com/Wohlstand/TheXTech/issues/297
> > Fourth image: sesamebeforeremap.png -alpha off +dither -colorspace JzAzBz -remap sesamecolorspace.png -colorspace SRGB sesameremappedjzazbz.png > > That command probably doesn't do what you want. You convert the input image...
Resaved "sesamecolorspace" by doing "magick sesamecolorspace.png -colorspace jzazbz sesamecolorspace.tiff", and reran the process I had done in the initial issue, but with "sesamecolorspace.tiff" in place of "sesamecolorspace.png". This results in...
Got it to produce a legible image by doing magick sesamebeforeremap.png sesamecolorspace.png -alpha off +dither -set colorspace jzazbz -remap sesamecolorspace.png -set colorspace srgb sesameremappedjzazbz.png but the result image (sesameremappedjzazbz-0.png) is...
Thanks! Please comment again once the latest nightly with that drops so I can test it out.
> JzAzBz is a colorspace (like sRGB or Lab), not a file format (like PNG or TIFF). > > Assuming the inputs (image.png and map.png) and required output are sRGB,...
> Your images are so small that it is hard to tell what is wrong. I do not see why you think they are wrong or not working. What map...
> Also post your colormap image rockmanpalette.png It was below "Snibgo" in the images post, above the portraits, because I made it have a 1 pixel per colour resolution to...
Thoughts on SetupVars being externalized and readable per-asset pack? That would mean less inclusion of npc-n.txt codes and allowing me to fix #105 in the new TheXTech asset pack without...