OpenRift

Results 127 comments of OpenRift

> Yeah, I already made a diff a while ago: [FWGS/Xash3DArchive@9d989ed](https://github.com/FWGS/Xash3DArchive/commit/9d989ede3a07744cdc82c370f0192904efd2933c) I take it there are some issues with this fix that need ironing out before it can be implemented?

> I already implemented it my own way Is it in any of the existing branches? Or is it just in the Archive repo for now?

> I've not experienced this myself locally unfortunately, does it always do this for you or only after a certain set of actions in game or if you exit in...

It also seems to work just fine in with my DOS install, for some reason.

> Works fine. Are you using 1.06c data on Vanilla Conquer? Yes, I am.

> That isn't a supported install right now. You need the original 1.04 version from a C&C95 CD/CD image. > > 1.06x is an unofficial version by Nyerguds. It's data...

> IPXWrapper makes use of some APIs that were introduced in Windows 2000, it'd be technically possible to dumb down portions of it when running on 98 I think, but...

My next suggestion would be to have a "16-bit mode," imitating the look of GLQuake played via a 3dfx Glide. This would probably be an amble replacement for the "balanced"...

> Can you elaborate what you mean? Like self-referencing sector bridges? Yes, that's what I mean.

> This has been brought up before elsewhere (and I replied): [coelckers/prboom-plus#431 (comment)](https://github.com/coelckers/prboom-plus/issues/431#issuecomment-992588309) So is that a no, then?