OpenRift

Results 127 comments of OpenRift

> Yes, I like that idea, otherwise there aren't enough buttons on the gamepad. By the way, the KEX port has a separate slot for quick save: > > ![image](https://private-user-images.githubusercontent.com/5077629/365492771-4d177746-de4d-492b-8c12-8890d01f0f94.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjU4NTEzMTUsIm5iZiI6MTcyNTg1MTAxNSwicGF0aCI6Ii81MDc3NjI5LzM2NTQ5Mjc3MS00ZDE3Nzc0Ni1kZTRkLTQ5MmItOGMxMi04ODkwZDAxZjBmOTQucG5nP1gtQW16LUFsZ29yaXRobT1BV1M0LUhNQUMtU0hBMjU2JlgtQW16LUNyZWRlbnRpYWw9QUtJQVZDT0RZTFNBNTNQUUs0WkElMkYyMDI0MDkwOSUyRnVzLWVhc3QtMSUyRnMzJTJGYXdzNF9yZXF1ZXN0JlgtQW16LURhdGU9MjAyNDA5MDlUMDMwMzM1WiZYLUFtei1FeHBpcmVzPTMwMCZYLUFtei1TaWduYXR1cmU9ZGI1ZmRhODJkZWI1ZjNmNjNlZGYzOWQ2YzFjNTZhZTkyMWE5NWNiOGI0NjkwNzFmYmQ3N2Q3NmE3Zjc5ODkxOCZYLUFtei1TaWduZWRIZWFkZXJzPWhvc3QmYWN0b3JfaWQ9MCZrZXlfaWQ9MCZyZXBvX2lkPTAifQ.5K4QIStUTC3-0ul1-el2Rtbup-18ueHmGd0BjI2Sn5E)...

> I've been following comments about this feature and have noticed reports (not just on Doomworld) of accidentally saving/loading when opening the main menu and setting the controller down quickly,...

> > How about double tapping the buttons? > > Still not great. > > I think all of this experimenting demonstrates why this feature isn't seen very often in...

> It's something I've thought about, but it raises some questions. For example, how would you visualize vanilla switching restrictions? When fully equipped, "next" skips fist and shotgun, "prev" includes...

> How do we picture the fists or pistol if no additional PWAD is loaded? That's why I was mentioning the pros and cons of either using the weapon select...

> The only solution could be to directly utilize the weapon sprites from the I-/PWAD and possibly apply some custom tint to them. Then again, there are no pickup sprites...

> I'm one of those UV-only players 😄 This was a feature request a long time ago. The old MBF.EXE just remembers the last used skill. Well so am I,...

So I have another suggestion, similar to what I was suggesting with the fullscreen toggles. Would it be possible to merge the "Free Look" and "Invert Look" toggles, having "Free...

> As someone who plays inverted I'm used to skimming through options menus in search of the string "invert(ed)" - would prefer if this was not hidden away somewhere making...

> We need to get rid of the "Translucency Filter" and "Gray Percent Sign" menu options. I agree.