OpenRift
OpenRift
> Indeed! This something that sticks out to me personally like a sore thumb, and it's something I very much want to address. > > I intended to look at...
> @OpenRift412 Do you still have that savefile? This is a savegame for Death Wish, I believe this one was one of the problem saves. [game0001.zip](https://github.com/nukeykt/NBlood/files/9221068/game0001.zip)
> It is not part of the design philosophy or goals. Not even NBlood's save games are backwards compatible between its older versions. What use-cases would you have for save...
Giving this a bump, since there's been a fix around for a while. Also, it'd be nice if the edge texture was scaled to match the status bar's resolution, for...
_What_ phases right through them?
> It doesnt happen anymore... weird... > […](#) > On Mon, Nov 8, 2021, 4:35 PM OpenRift412 ***@***.***> wrote: *What* phases right through them? — You are receiving this because...
> Rebirth had, and still has, a pure SDL renderer, which does not use OpenGL. This is a compile-time option, because choosing to use SDL-only instead of SDL-with-OpenGL changes many...
> There are currently 224 places in the code where the program is in some way built differently depending on whether the build is SDL-only or SDL-with-OpenGL. To enable runtime...
> It looks like the software renderer still mostly works, although there's a couple of things to note: > > * It's very glitchy, and doesn't scale text or the...
> I think `complevel 2` is close enough. Actually, Final Doom (both versions) use Ultimate Doom's lost soul behavior I think. I'm not entirely sure what other differences patched Final...