OneAvargeCoder193

Results 15 issues of OneAvargeCoder193

Currently, it uses a perfect isometric camera, where the middle vertex connects to each face at 120 degrees, but it might look better with a dimetric 2x1 ratio for example.

enhancement
contributor friendly
ui/ux

For example, if a block takes 1.1 swings to break, the last 0.1 should do only 10% of the regular damage to the tool. It takes much less effort to...

undecided
gameplay

Right now there is a .direction parameter, but there are many cases where you want the particles to go in a certain direction, but with a bit of spread. The...

### Description We could split the heightmap into multiple grids of a large size (maybe like 2048x2048 blocks) and then generate rivers that never pass through the borders (i didnt...

undecided
terrain

### Description Right now clients are able to modify any block in the world that they have loaded. We should reject block updates that are further than the expected client...

network