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Generate rivers that follow the heightmap

Open OneAvargeCoder193 opened this issue 2 months ago • 0 comments

Description

We could split the heightmap into multiple grids of a large size (maybe like 2048x2048 blocks) and then generate rivers that never pass through the borders

Image

(i didnt want to draw them all)

OneAvargeCoder193 avatar Dec 09 '25 14:12 OneAvargeCoder193