OldBeardedCoder
OldBeardedCoder
see: https://github.com/tlentz/d2modmaker/issues/10 https://github.com/tlentz/d2modmaker/issues/82 https://github.com/tlentz/d2modmaker/issues/8
Generator has code to not mess with or clone quest items.
Per discussions in Discord, we when using the [-] the next line is always the replacement. This means you can never remove a line, however don't forget you can replace...
Also would be nice to have a [P] for Preserve, i.e. the item isn't affected by Generator/Randomizer. Generator will read the item to add to its pool of props, but...
Generator is smart enough not to do this. Checks the lvl column I believe.
What is the purpose of these recipes? I added a "Debug" flag that's not visible in the UI. It adds a runeword that is craftable by newly created character: axe...
I made the Debug recipe so that a brand new character can do the recipe. The idea is you can add the prop you're testing to the cubemain.txt manually, then...
I've implemented this feature in alpha-10. Haven't released yet because UI not updated yet.