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Previously, a `BlockFormEvent` is dispatched whenever cobblestone, stone, obsidian, ice, or snow is formed. This patch dispatches a `BlockFormEvent` for the creation of water sources, through melting ice or infinite...
This adds a `kill-entities` action. You can use it like so: ```xml ``` This is being used for Moonshine, and likely similar CTP maps
This allows changing scores based on dynamic filters for teams like so: ```xml ``` and for the team a player belongs to like so: ```xml ``` I'm not too familiar...
Currently, filters only apply to things that are true or false for a period of time. This makes sense, since filters originally weren't dynamic. However, with dynamic filters, it could...
There should be some way to remove the arrows stuck in blocks after they've been shot. Some maps may not want players to be able to collect these arrows. Something...
Firstly, sorry for just making this without discussing the design first. Turns out I needed to get this done much sooner than I expected. Luckily it's a pretty easy implementation...
This adds an optional health display below players' names, with the following syntax: ```xml ``` There are a few issues, currently: - Firstly, observers can see the health of other...
Currently, velocity can only be applied with ``s. I think it makes sense as a player-scoped action. It would also be interesting if velocities could be applied relative to the...