OSVR-Unity-Rendering icon indicating copy to clipboard operation
OSVR-Unity-Rendering copied to clipboard

Rendering plugin for Unity

Results 8 OSVR-Unity-Rendering issues
Sort by recently updated
recently updated
newest added

``` OSVR-Unity-Rendering/OsvrRenderingPlugin.cpp:590:19: warning: comparison of unsigned expression < 0 is always false [-Wtautological-compare] if (index < 0 || index >= getNumRenderInfo()) { ~~~~~ ^ ~ ``` Think the meaningless compare...

Double buffered rendering for Windows and Android. Differs from master branch in that it uses the RenderManager CAPI (instead of C++API) and an extra set of render buffers. Which set...

OpenGL support is working on Windows in extended mode. For OSX and Linux support, the platform-specific context sharing code needs to be ported. Specifically, this call to wglShareLists is only...

Hi, Since the last HDK2 firmware update, I can't use Unity apps. There are the logs I have `````` bash Failed to load 'Assets/Vendors/OSVRUnity/Plugins/x86_64/osvrUnityRenderingPlugin.dll' with error 'Le module spécifié est...

Changes int to std::uint8_t, although this did not fix the bug/crash we are seeing in Unity (which occurs on some machines more often than others). Caches nonzero viewport values and...

Had this from a support ticket, and it wasn't familiar: ``` [OSVR-Unity] RenderManager config found but RenderManager is not supported. ```

gcc complained OsvrRenderingPlugin.cpp:788:44: error: cast from 'void*' to 'GLuint {aka unsigned int}' loses precision [-fpermissive]

We're a VR HMD manufacturer and we've been connected our own headset to the OSVR with a custom plugin. When we use the OSVR-Unity package to develop a demo content,...