NotAKidoS
NotAKidoS
They should be disabled by default due to their more advanced nature. I find myself disabling them constantly as I don't keep the Avatars 3.0 Emulator Control prefab in my...
Built-in parameters received from VRChat will now apply in emulator. While it works, I am still very new to C++, so anything I write will probably need touchups. #36
Contact and PhysBone local parameters are automatically output from VRChat via OSC despite not being in the json config file. This is causing the emulator to spam warnings stating the...
Please add an option to allow built-in VRChat OSC parameters to be properly received through OSC. I have the emulator synced between Unity and VRChat for debugging, but /input/ messages...
Using a text editor you can add any amount of submenus to an expression menu asset, The emulator will display all of them. VRChat only displays the first 8 options,...
You can format the VRChat expression menu & expression wing text with HTML codes. While it is probably unintentional, it is useful. The Av3Emulator does not display the formatting of...
Before utilizing this script, I had made custom contact-based face dynamics that disabled the face animation layers when used. While transitioning my dynamics to be integrated via your tool, I...
**Is your feature request related to a problem? Please describe.** This script removes MMD shapekeys for use in dance worlds as they are not utilized by animations included on the...
Exporting a model with a broken/unassigned modifier attached will prevent any shapekeys from exporting.
Currently, you cannot tell the build/version of CVRX without first signing in. You also have no way of checking for updates. 