NotAKidoS

Results 15 comments of NotAKidoS

The default animators are now at a different path which I assume changes with each SDK update. > Assets/Samples/VRChat SDK - Avatars/3.0.4/AV3 Demo Assets/Animation/Controllers Av3Emulator would need to account for...

I've since added this functionality for myself as proof-of-concept, but it is very iffy and I think I broke some other stuff... :shrug: https://user-images.githubusercontent.com/37721153/165020781-94d13e90-6c94-4cec-9c67-99f7ea67dad9.mp4 It is helping me immensely atm...

Haven't run into any port issues actually. Av3Emulator is listening for VRChat while VRChat listens for Av3Emulator. Swapped the ports around in-editor. Id submit a PR, but I completely nuked...

Fixed up what I broke and made a PR. Tried to keep my edits minimal for simplicity, but the handling of the ParamName string feels suboptimal.

Pretty sure they are just output, no saving, input, or configuration. I don't remember but I believe my pr was to allow myself to input OSC directly from VRChat into...

Nope. Default FBX exporter works fine and keeps shapekeys.

Recorded an example- seems to only happen if the modifier targeted an object that was deleted. Adding an empty modifier doesn't seem to trigger the bug. https://user-images.githubusercontent.com/37721153/186363739-6ac922cf-0830-480e-94c1-932f1df65aa4.mp4

Just spent a couple of hours debugging stuff and being bullied by my friend group to use Prism instead. Why is this still an issue? ![image](https://github.com/gorilla-devs/GDLauncher/assets/37721153/25ca1c23-6096-4119-911d-2ec6dab3d923)

The problem is that there is no duplicate file. It is specifically with GDLauncher that this error happens, with this mod being the only example of this occurring that I...

As of writing, this feature has been scheduled for release on Sunday.