Newwind

Results 11 comments of Newwind

**Before:** Dying with item in merchant inventory while in inventory protected area (item drops): https://github.com/user-attachments/assets/bf14d5a0-6e20-4a7d-b240-578d98d2074e Dying with item on cursor while in inventory protected area (item drops): https://github.com/user-attachments/assets/f9da24f3-6128-4d32-b580-e6fd22a4f13e Dying with...

**After (with config option enabled)** Dying with item in merchant inventory while in inventory protected area (item returned to inventory): https://github.com/user-attachments/assets/9d32951f-1a79-4c95-8d41-05864c89c27c Dying with item on cursor while in inventory protected...

The only inventory this doesn't apply to is beacons, because they never return items to inventory and always drop (see: https://bugs.mojang.com/browse/MC-177476) ```java @Override // where is placeItemBackInInventory here?? MC-177476 public...

I have just seem the changes for 1.21.3 and this PR patch will definitely need rewritten, gonna wait a couple weeks for 1.21.3 to be stable.

> How certain are you that such a change does not break existing game mechanics? > > Unless I am missing something, the current logic, while being costly due to...

> How certain are you that such a change does not break existing game mechanics? > > Unless I am missing something, the current logic, while being costly due to...

> This patch works, and stops my datapack heavy server (Terralith, Nullscape, etc...) from crashing. But, at the same time it makes new chunk generation performance x3-x4 worse! Why does...

@fucksophie I changed the patch to fix the lake feature in a different way which shouldn't slow down world generation. Test it out and lmk

> Should probably also then extend the paper y tracking range config options. Good catch. Fixed now

Also fixed happy ghasts not being categorized as flying monsters, they should be since they are essentially the same as ghasts, large, flying monsters. The only reason it doesn't work...