Nerus87
Nerus87
When the game loading the world, starts tearing a lite bit (it is annoyed thing). It looks like I/O block the rendering queue (waiting for loading?). This problem not exists...
Is there a way to implement bridge for users/devs that can create server side plugins working in 'native' Net Core/Standard C#?
What are the steps to reproduce this issue? ------------------------------------------- 1. Start the server 2. Players join the server What happens? ------------- Db error connection occurred, Invalid handle. What were you...
What are the steps to reproduce this issue? ------------------------------------------- 1. Deploy the last version 2. Compile sbpp_main.sp What happens? ------------- Compiler stop at the sbpp_main.sp What were you expecting to...
Error occurred > [weapons.smx] Insert Query failed! query: "INSERT INTO weapons (steamid) VALUES ('STEAM_1:1:xxxxxx79')" error: "Duplicate entry 'STEAM_1:1:xxxxxx79' for key 'PRIMARY'".
> L 06/05/2017 - 11:09:07: SourceMod error session started > L 06/05/2017 - 11:09:07: Info (map "aim_deagle7k") (file "errors_20170605.log") > L 06/05/2017 - 11:09:07: [SM] Exception reported: Could not send...
Hi, like in thread, please add command to disable debugging.
**Describe the bug** Can't parse data inside the app: FATA[0000] Unable to open bot session error="strconv.ParseInt: parsing \"1677618691.537\": invalid syntax" **To Reproduce** Steps to reproduce the behavior: 1. Run the...
``` Exception reported: Invalid plugin address [SM] Blaming: chat-processor.smx [SM] Call stack trace: [SM] [0] Call_Finish [SM] [1] Line 300, chat-processor.sp::OnSayText2 ```
**Describe the bug** Is a way to get asunc console messages in the flow? **Game Server** SRCDS