NegInfinity
NegInfinity
**Is your feature request related to a problem? Please describe.** When using different checkpoints it is necessary to switch between negative prompts, which can be quite long. Which is not...
**Is your feature request related to a problem? Please describe.** At the moment prompt S/R is quite powerful, but if you attempt to make, say, a matrix of artist combinations:...
**Is your feature request related to a problem? Please describe.** Currently artistic styles are appended at the end of the prompt, however in some cases you'd want them to be...
Hello and good day to you. I've played with the released plugin and I think there are few things that could be improved. * When generating candidates for images there...
Here's an example:  In greater detail: * `┘` road segment uses `╔`, should be using `╝` (if the idea was to use double graphics for road) * `─` road...
I think it would be fun if it was possible to construct stone walls and dwellings through earthweaving. Currently it is kinda possible to build walls through use of the...
Due to the changes in unreal API, currently any attempt to import a scene with a skeletal mesh in it result in a crash with "Assertion failed: LODINfo ... SkeletalMeshRenderData.cpp,...
Currently area lights are not suported, as mentioned in https://github.com/NegInfinity/ProjectExodus/issues/46#issuecomment-767723197 The lights are marked as having lightType == "Rectangle" in json files, need proper support on export/import side. Currently both...
Apparently Visual Studio Intellisense is unable to properly resolve local include files within the project. Specifically it cannot locate "" includes within the same folder and does not see them....
Lod groups are not currently supposed, which results in a mess when lod models are imported.