NachosChipeados
NachosChipeados
In previous source games, weapon brass ejection could be disabled by using the `cl_ejectbrass` command, as seen in `c_te_legacytempents.ccp`: ``` void CTempEnts::EjectBrass( const Vector &pos1, const QAngle &angles, const QAngle...
I tried updating some of my mods to use the new rpak loading structure but i found some issues: Setting the loading option to "." or "mp_" causes the rpak...
Same idea behind https://github.com/R2Northstar/NorthstarMods/pull/889, but i left in a few that are actually useful. Adds a vanilla file Before: https://github.com/user-attachments/assets/419ee311-9e8b-4414-8266-e508172d14dd After: https://github.com/user-attachments/assets/b595f26f-7184-4ce7-b8e8-854728e58a79
Allows players to execute pilot NPCs. Since every mod that uses ``npc_pilot_elite`` NPCs for something (see Gruntmode) , also adds similar changes to this, i think it'd be nice to...
Adds a callback that triggers whenever you hover your crosshair over any entity. Adds 2 vanilla files. Warning: loud https://github.com/user-attachments/assets/6ff30761-63ed-47ed-a25b-586a29a76eee Script used: ``` untyped global function crosshaircallback_Init void function crosshaircallback_Init()...
Fixes https://github.com/R2Northstar/NorthstarMods/issues/849, using the fix suggested by @Jan200101 How to test: 1. Click "Launch Northstar" 2. When the lobby starts loading and you can see you character, immediately press "right...
Fixes the Arc Cannon's charge effect disappearing if you tried fanning it while using the "capacitor" mod, by making the effect turn off when its not charging. This is also...
Sometimes the game will create a duplicate ragdoll of the executed npc. No idea if it also happens with players https://github.com/user-attachments/assets/80c2ed07-2880-499b-876b-1df166568642
Disabling "classic mp" in any mode where you normally first spawn as a titan, will cause you to spawn as a pilot. This only happens with the very first spawn...
Lets players disable weapon shell ejection by using the already existing `cl_ejectbrass` convar, which does exactly this in other source games such as HL2. Closes https://github.com/ValveSoftware/Source-1-Games/issues/5949 https://github.com/user-attachments/assets/8843c89c-449a-441f-a6a7-ca645cd485ef Edit: This convar...