NachosChipeados

Results 36 comments of NachosChipeados

Half-Life 2: https://github.com/ValveSoftware/Source-1-Games/assets/103285866/c6ea0270-24c1-47b3-9ef9-8a907644a07b Team Fortress 2: https://github.com/ValveSoftware/Source-1-Games/assets/103285866/3bdb266f-bfb5-46e5-9a36-59d25eb6dc06

Found a reliable way to replicate this: seems like it happens when cooking a tick for ~7 seconds and throwing it while mid-air https://github.com/user-attachments/assets/51028272-beba-4993-9fc9-cfcdc333f713

Looks like this stat is the problem ![image](https://github.com/user-attachments/assets/70683e26-eca2-44d1-b594-aeacd07986f2) Either increasing this stat, or setting it to ``0`` ( like the pulse blade does ) fixes this https://github.com/user-attachments/assets/306fc2ae-8fdc-4ed3-855e-ab4285a5b0aa

@Zanieon would it be alright if i take over this pr and re-make it with the requested changes?

@Alystrasz 1. Call in your titan 2. Type ``give mp_ability_heal bc_super_stim`` in the console 3. Get in your titan ``bc_super_stim`` is just a weapon mod for the stim, used for...

Extra footage of the effect not going away properly: https://github.com/user-attachments/assets/aff807e4-1701-4e05-9963-962f5063a603

While i was looking at TFO's ``_arc_cannon.nut`` i also found that the weapon used an extra charging effect that still exists in Titanfall 2, but is not used by northstars...

Hmm, i think im gonna include it in this one. Seems fitting since they're both charge effect related changes

Heres how the extra effect looks like without the capacitor bug fix: https://github.com/user-attachments/assets/a7b21942-a1c1-48ea-ba20-63eca6cb909a It doesn't disappear but it still looks off without it

bump, since i noticed that this doesn't have any labels