Mystfit
Mystfit
@Sohojoe The included UnityMQ example locks up on second run, which I believe happens when you call NetMQConfig.ManualTerminationTakeOver(). This is behaviour that I experience when I have more than two...
Did you copy the plugin into your Unreal Engine plugin directory or your project plugin directory? I don't currently have 5.2 binaries in the release download (uploading now) which is...
> Hello @patrickvonplaten , > > I suppose you're refering to use the StableDiffusionInpaintPipelineLegacy class with the old weights (CompVis/stable-diffusion-v1-4) because if you want to test the new Inpaint pipeline...
> @Mystfit > > The `StableDiffusionInpaintPipeline` should work with `runwayml/stable-diffusion-inpainting` model. Could you please post a code snippet so we could take a look ? I think I've tracked down...
I managed to get XInput working by emulating either a Xbox One S (model 1708) or Xbox Series X (model 1914) controller over in my composite HID fork. It does...
> Hey @Mystfit , your fork does not have open issues, where is the best place to chat about some suggestions. I don't really want to message from within this...
Solution found: I didn't force-reinstall diffusers with pip so I was working off old code. It's loading in Unreal now.  Super appreciate the work you've put into implementing this...
Can confirm that the PR works with the normal map model as well but channels need to be reversed from RGB to BGR for the control_hint image (bottom right normal...
I'm also receiving this error when attempting to compile on windows with long paths enabled. I've set the TORCH_CUDA_ARCH_LIST environment variable to 8.6 for my RTX 3080. I'm using Python...
It looks as though the assets haven't installed properly. Can you close the plugin window, restart Unreal, reopen the plugin window and try to reinstall the dependencies then restart Unreal...