MurkesM

Results 4 issues of MurkesM

I think I followed the how to use instructions correctly. I have a generater, a shader and material. ![Unity_bKBjFOJyCC](https://user-images.githubusercontent.com/91104156/205402225-e5a62c0e-aeea-49be-8a7a-d757b6aa6b73.png) The only thing I added to the shader was the distance...

I'm using, await AsyncImageLoader.LoadImageAsync(tex, byteArray); and it loads the correct texture and is greatly increasing performance but the main issue is sometimes the texture loads as completely black for 1...

good first issue

To make sure I understand correctly, it appears this plugin doesn't support builds to android yet? aka I couldn't build this to an Oculus 2 then?

question