MurkesM
MurkesM
I think I followed the how to use instructions correctly. I have a generater, a shader and material.  The only thing I added to the shader was the distance...
I'm using, await AsyncImageLoader.LoadImageAsync(tex, byteArray); and it loads the correct texture and is greatly increasing performance but the main issue is sometimes the texture loads as completely black for 1...
To make sure I understand correctly, it appears this plugin doesn't support builds to android yet? aka I couldn't build this to an Oculus 2 then?