MurkesM

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I noticed these errors on the shader as well. ![image](https://user-images.githubusercontent.com/91104156/206543504-131fb273-6de6-4490-84f9-8623e707c920.png)

If not is there a way to get it to work on android?

There is another async image loader package that has android support for free image and bc I liked this package better for working with I just grabbed the specific android...

I'm not sure exactly what you mean or how to do this part: " When you finished loading texture from file, transfer the texture data on the GPU to this...

that worked using Graphics.CopyTexture :) Although I'm now trying to build to android to test and I'm getting these 2 errors. I assume the first error is causing the second...

Awesome, thank you for getting back to me!