MurkesM
MurkesM
I noticed these errors on the shader as well. 
If not is there a way to get it to work on android?
There is another async image loader package that has android support for free image and bc I liked this package better for working with I just grabbed the specific android...
I'm not sure exactly what you mean or how to do this part: " When you finished loading texture from file, transfer the texture data on the GPU to this...
that worked using Graphics.CopyTexture :) Although I'm now trying to build to android to test and I'm getting these 2 errors. I assume the first error is causing the second...
Awesome, thank you for getting back to me!