Multirious
Multirious
`RepeatStyle::PingPong` is a calculation in `bevy_time_runner` where it literally reverse the `TimeDirection` on 'bounce'. This is the simplest implementation and most intuitive behavior IMO. This should supports most looping animations...
Is there any progress on this?
> i tested this on my NixOS Hyprland desktop and found that `libXi` is required for OpenUtau to run properly > > i wrote a simple wrapper that fixes the...
https://github.com/Multirious/bevy_time_runner/pull/4 is also some what blocked on 0.15 `bevy_eventlistener`. We're probably going to remove the support for it in the next release but I'd still like to deprecate the plugin...
Workaround that add and remove collider doesn't work or I don't know how to make it to work. Edit: Got it to work. Had to delay collider re-adding by 1...
Could you resolve the conflicts? Thanks.