bevy_rapier
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Collider doesn't update upon reparent
This is happening in my game where I'm attempting to reparent a collider to make a "merging" behavior for my game mechanic.
Looking through bevy_rapier systems there doesn't seems to be any check for reparenting.
Workaround that add and remove collider doesn't work or I don't know how to make it to work.
Edit: Got it to work. Had to delay collider re-adding by 1 frame but it's pretty janky since collider missing is visible for 1 frame for the user.