Mikolaj Konarski
Mikolaj Konarski
I think merging a couple of PRs and releasing would be enough to fix this. Thank you!
E.g., the add % of valuables collected, which is easy to derive from game over screens (and, while still playing, from the total team belongings menu), Own/enemy hp lost/healed. Percent...
This depends on #295 in order to easily generate RNG seeds. One can already, to some extent, preview seeds via debug mode of the game and looking at the lore...
Parse specially when the string starts with `SMGen` to make sure we interpret auto-generated seeds properly.
Similarly as an item bag or History is displayed as a menu. When an item of the menu is selected, show details of the score record: all the components of...
Instead specify the required item symbols (and only them) in `RuleKind`, just as `rsymbolProjectile` is specified and use that in all the code and content affected. This can be done...
Replace texts of tutorial hints, currently inlined in the code that reports particular events to the player, with constructors of an enumeration datatype to be created for this purpose (and...
Defining and setting cursors is easy: https://hackage.haskell.org/package/sdl2-2.2.0/docs/SDL-Input-Mouse.html#v:createCursor The harder part is extending the API to inform the frontend that the user switched from the normal map mode (feet? arrow? hand?)...
Last minute _optional_ breaking changes: - [ ] respond to Debian bug on Allure/freetype and create and old release with a workaround, for Allure and LH if possible - [...
Perhaps it's caused by SDL2 version 2.0.18 in the package compiled for Windows or perhaps my Windows 10 is breaking aspect ratio somehow. Can anybody else see that?