Mike-MF
Mike-MF
**Mods (complete and add to the following information):** - **Arma 3:** `2.06` - **CBA:** `3.15.6` - **ACE3:** `3.14.0` **Description:** Setting view distance using 0 for video settings does not switch...
**When merged this pull request will:** - Converts `vehicle _unit == unit` into `isNull objectParent _unit`, it's better and already used in some areas.
**When merged this pull request will:** - Merges CUP Weapons Compat from CUP to ACE. ToDo: - [ ] Test all of it - [x] Figure out what to do...
**When merged this pull request will:** - Merges CUP Vehicles Compat from CUP to ACE. ToDo: - [ ] Test it ### IMPORTANT - If the contribution affects [the documentation](https://github.com/acemod/ACE3/tree/master/docs),...
- All rockets have muzzleImpulseFactor inheriting from this one magazine.
- Sick of this function. - AI stand in place, won't do anything and I think it's combat mode doing it.
- Removes "ALL" as an option. - Types is now an array - Added Combat type, re-enables PATH/MOVE on AI entering combat mode. - BWC support for old syntax. Seen...
- Reverted the 0.6 AI damage, shouldn't be necessary anymore. **Trench Stuff:** Me and Mick have been balancing out trenches trying to move us away from digging sandcastles everywhere we...
**Description:** - "We could automate emptying vehicles inventories based on mission type." - JJ Additional thought: Add some way of preventing it if mission equipment is given in a vehicle.
**When merged this pull request will:** - Added attachments - Added vehicles