Add CUP Weapons Compatibility
When merged this pull request will:
- Merges CUP Weapons Compat from CUP to ACE.
ToDo:
- [ ] Test all of it
- [x] Figure out what to do with the Laserpointer stuff in original compat
- [x] Figure out what to do with the displayName in CSW subconfig/magazines/L38 & L49
- [x] Remove Tabs
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- Title of this PR uses our standard template
Component - Add|Fix|Improve|Change|Make|Remove {changes}.
laserpointer
Nuke it and convert to engine method like ACE difld
Figure out what to do with the Laserpointer stuff in original compat
Do what you did on CUP. I don't know if we want to remove it from CUP or just modify here though.
Ah, it's a clone of what's done in base CUP already. Mostly just setting the extra modes to scope = 1
will only pass CI on merge (due to changes to workflow)
Hi, I found something in the old CUP weapons ace compat. In the PVS7 part, some descriptions list below: // Should have eye cups, but current ACE3 NVG implementation has UI behind // NVG overlay making it completely hidden if eye cups are enabled But #9614 has been merged, so will it be OK to set ace_nightvision_eyeCups = 1 for PVS7 now?
Thoughts on adding a big pop-up warning for duplicate compats?
Approved by CUP Team. Their compats will be removed from Workshop on release.