Michaelwhite34
Michaelwhite34
512*512 is generally enough for video, but portrait needs 1024*1024 or 2048*2048.
Like mitsuba 3, it can be differential renderer and it includes Disney bsdf(which is used by many rendering software).
I notice that render and debug output all have resolution 512, does that mean per-pixel basis is based on this 512 image ? I just tried 2048 uv and feel...
My laptop is Legion Y7000p 2019 with gtx 1660ti, system windows 1809 LTSC.When I run the exe from cmd,it shows "Can't run on your PC". I also tried to run...
My file create many errors,it takes a long time to load them(4 hours).Is it possible to export temporary file so that I don't need to load these unity files again...
I got 4 maps, diffuse, roughness, specular and environment map.Do I need to set some gamma correction for 3 maps and rotation for environment map ?