Michaelwhite34

Results 88 comments of Michaelwhite34

> Check out the --upscale argument. Default is 2 so your image is initially 256x256. Change that to 4 and output will be 1024x1024. Results are great too. It utilizes...

> Can you please specify what you mean with manually adjusting expressions? You can change the parameters manually and evaluate FLAME on the changed parameters. Does that answer your question?...

The processing is not over yet (it takes around 12 hours on cpu), currently at step3. The render is still noisy even if I set render sample to 20000, does...

When I import the diffence map into photoshop and apply mean filter, the mean loss won't drop from step 3 30. No matter how I adjust these parameters, the debug...

> hi the debug renderer is always noisy as during optimization we use only 8 samples per pixel (for faster optimization) after the optimization is finished the final image is...

I took a screen shot of your video ![landmarks0](https://user-images.githubusercontent.com/72028833/181696133-64ce66b9-f106-41b1-891c-1c726043bd2c.png) ![debug2_iter0_frame0](https://user-images.githubusercontent.com/72028833/181696200-24bf8bfc-a82f-410a-ada1-e3b36d95617d.png) ![envMap_0](https://user-images.githubusercontent.com/72028833/181696221-74812833-7879-43cd-8c9c-46a66e268830.png) The color doesn't even match.

Ok, I think I have found the rotation, but there is still difference in the render Here is the comparsion ![render](https://user-images.githubusercontent.com/72028833/181711150-ce3b337b-3b12-4004-89ef-a0a075d34a10.jpg) . blender filmic ![render_standrad_color](https://user-images.githubusercontent.com/72028833/181711383-c36ec3f2-b960-4c65-886b-06b824f9b0db.jpg) blender standard ![debug2_iter0_frame0](https://user-images.githubusercontent.com/72028833/181711706-6a751be8-fde1-4fa9-849a-c1c876e68a5d.jpg) debug render...

> Hi Michael, the estimated maps (diffuse specular albedo) should be compatible with rendering engines (such as blender). I am wondering whatever blender filmic or standard adds any post processing...

> the environment maps is already exported as an exr or png file (refer to the config file) which environment map are did u use for blender ? I mean...

> well if u change to 4096 this resolution will be used for the env map during optimization as well. not sure if u need that resolution. what did u...