Michael Brune
Michael Brune
Oh I just did it manually. Yeah it's far too early. It was more proof of concept. Some of the move and slide stuff isn't working how it did in...
Hey, Yeah I've just been calling clear over and over again once it fills up. Was thinking of a more elegant way to fix it. Like perhaps trying to just...
> > > Hi @quentincaffeino > > After several hours of testing, I believe this issue is related to the `write_line()` function: > > https://github.com/quentincaffeino/godot-console/blob/4a88966f70ad2b509275cda3b03020ca027a1761/addons/quentincaffeino/console/src/Console.gd#L143-L149 > > The Godot engine...
Yup I've been pouring over the server.go file in order to look at how you use stdin, stdout and stderr from the pty. It seems like there isn't a way...
Hey All. I wanted to say thanks again for including those plugins but as @terrehbyte said I've only just started on them. I certainly plan on keeping them well updated...
https://github.com/git-lfs/git-lfs/pull/666 "automatically unlocking (& making read-only) after push might be difficult, since there is no post-push hook. " Also funny Pull Request number XD I assume this is why it's...
Hey @technoweenie, I'm a game developer over at Inxile Entertainment along with @RoyAwesome who is a game developer at Puny Human games. The typical workflow for UE4 uses perforce but...
While an unlock all might be useful in some cases it wouldn't be useful in most as we would only want to unlock the files we pushed. Perhaps both an...
Hey guys been a few months now. I wanted to loop back around on this and see what sort of action could I take in order to speed up some...
Would you think it's possible to use the post-receive hook instead of a post-commit or pre-push hook?