MetalMaxMX

Results 18 issues of MetalMaxMX

### Describe your request I'd like to have this theme included in the Doom Emacs themes if possible https://github.com/haze/sitruuna.vim since it complements well and serves as a good mix between...

is:theme

- **Haxe version:** 4.2.2 - **Flixel version:** 4.9.0 - **OpenFL version:** 9.1.0 - **Lime version:** 7.9.0 - **Affected targets:** Linux's HashLink, latest stable ________________________________ **Code snippet reproducing the issue**: ```package;...

Hey! I'm very thankful for addressing the issue before regarding flatpaks as I find them to be wonderful. I suppose the last thing I'd want for users of them would...

This is a bit of a graphical bug (or perhaps intended behavior?) that I was able to reproduce with some of the most accurate gameboy emulators out there (Sameboy, mGBA,...

Hi! So I'm here experimenting with some Lua game engines out there and I found gideros and I have seen that it was highly recommended on the forums of it....

Hi! I've been referenced to this repo by someone stating that synth2 would be aiming for patch compatibility with Ichiro Toda - Synth1's. Effectively making this synthesizer a Synth1 clone...

Hey! I've noticed on an older issue (https://github.com/hexops/mach/issues/195) that Mach's support for OpenGL seems to extend up to 4.5, which is a bit high for some devices (specially mobile ones...

docs

- [Yes] I tried searching [Solar2D forums](https://forums.solar2d.com/) for the solution. **Describe the bug** I have a Linux setup and I compiled a copy of Solar2D on my machine (Debian 11),...

Well, what the title says!

Hello! I would like to report a bug. I run FT2 on a fullscreen vsync'd setup, on Debian 11 running XFCE (AMD64). The application compiles fine and all, but I...