Max Whitehead
Max Whitehead
@zicklag This was implemented in #953 / unless I missed something here :)
We now have a "ragdoll" in the sense player is a dynamic body in rapier, but no joints on body or limbs, just a sprite change and single body. Experimenting...
I'm happy to take this work when we decide it's our next priority, but if anyone wants to dig into this I'm also very happy to support with figuring out...
In discussion on Discord it sounds like we are pretty interesting in evaluating [Rivet](https://rivet.gg/), hopefully provided by their hosting service. [Rivet is open source](https://github.com/rivet-gg) and is a tool for matchmaking...
It seems the scale factor can also be modified by setting environment variable: `WINIT_X11_SCALE_FACTOR`. I tested this in a few configurations, when using the deck's display, we want to set...
Spent some more time thinking about this - determining if is steam deck isn't hard, but. determining the resolution of monitor before bevy_window / winit bootstrap change the scale factor...
I have reproduced a couple of these while stepping through a ggrs test in debugger (so there are larger delays in wall clock time). This does not play nice with...
> You may be right about it being related to actual framerate and not network. I also have tested this by just laying down a `sleep 3s` (e.g. dumb cap...
I hit this issue and it was due to changes in a local helm chart being deployed by skaffold (using manifests.helm.releases in skaffold spec). I started undoing changes until error...
I realized two clients on same machine are not directly connected - they are proxied via matchmaking server. 100ms latency seems pretty plausible. Predicted frames idles between 5 and 6...