MarkGillespie
MarkGillespie
This is a minor feature request which I've found myself wanting a few times. I wish mesh elements had a `reinterpretTo` function similar to the mesh data function. For example,...
I'm writing some custom shaders and needed to register some of my own shader rules, so I went ahead and implemented `registerShaderRule`. It seems to work, although it might be...
Update picking logic to use custom indices when picking edges and halfedges. I'm not totally sure if I got all of the `recomputeIfPopulated();` calls correct in `surface_mesh.ipp`: this code works...