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Implement engine::registerShaderRule

Open MarkGillespie opened this issue 4 years ago • 0 comments

I'm writing some custom shaders and needed to register some of my own shader rules, so I went ahead and implemented registerShaderRule. It seems to work, although it might be nice to have more validation (e.g. checking for name collisions).

BTW the new shader system is really nice! It was much easier to implement projective interpolation this time around

MarkGillespie avatar Jul 28 '21 19:07 MarkGillespie